- /**
- * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Shape.html">`Shape`</a> class.
- * `SVGShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
- * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Shape.html">`Shape`</a>
- * class will point to the `SVGShape` class.
- *
- * @module graphics
- * @class SVGShape
- * @constructor
- * @param {Object} cfg (optional) Attribute configs
- */
- SVGShape = function()
- {
- this._transforms = [];
- this.matrix = new Y.Matrix();
- this._normalizedMatrix = new Y.Matrix();
- SVGShape.superclass.constructor.apply(this, arguments);
- };
-
- SVGShape.NAME = "shape";
-
- Y.extend(SVGShape, Y.GraphicBase, Y.mix({
- /**
- * Storage for x attribute.
- *
- * @property _x
- * @protected
- */
- _x: 0,
-
- /**
- * Storage for y attribute.
- *
- * @property _y
- * @protected
- */
- _y: 0,
-
- /**
- * Init method, invoked during construction.
- * Calls `initializer` method.
- *
- * @method init
- * @protected
- */
- init: function()
- {
- this.initializer.apply(this, arguments);
- },
-
- /**
- * Initializes the shape
- *
- * @private
- * @method initializer
- */
- initializer: function(cfg)
- {
- var host = this,
- graphic = cfg.graphic,
- data = this.get("data");
- host.createNode();
- if(graphic)
- {
- host._setGraphic(graphic);
- }
- if(data)
- {
- host._parsePathData(data);
- }
- host._updateHandler();
- },
-
- /**
- * Set the Graphic instance for the shape.
- *
- * @method _setGraphic
- * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a
- * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created
- * and rendered into the dom element that the render represents.
- * @private
- */
- _setGraphic: function(render)
- {
- var graphic;
- if(render instanceof Y.SVGGraphic)
- {
- this._graphic = render;
- }
- else
- {
- graphic = new Y.SVGGraphic({
- render: render
- });
- graphic._appendShape(this);
- this._graphic = graphic;
- }
- },
-
- /**
- * Add a class name to each node.
- *
- * @method addClass
- * @param {String} className the class name to add to the node's class attribute
- */
- addClass: function(className)
- {
- var node = this.node;
- node.className.baseVal = Y_LANG.trim([node.className.baseVal, className].join(' '));
- },
-
- /**
- * Removes a class name from each node.
- *
- * @method removeClass
- * @param {String} className the class name to remove from the node's class attribute
- */
- removeClass: function(className)
- {
- var node = this.node,
- classString = node.className.baseVal;
- classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');
- node.className.baseVal = classString;
- },
-
- /**
- * Gets the current position of the node in page coordinates.
- *
- * @method getXY
- * @return Array The XY position of the shape.
- */
- getXY: function()
- {
- var graphic = this._graphic,
- parentXY = graphic.getXY(),
- x = this._x,
- y = this._y;
- return [parentXY[0] + x, parentXY[1] + y];
- },
-
- /**
- * Set the position of the shape in page coordinates, regardless of how the node is positioned.
- *
- * @method setXY
- * @param {Array} Contains x & y values for new position (coordinates are page-based)
- */
- setXY: function(xy)
- {
- var graphic = this._graphic,
- parentXY = graphic.getXY();
- this._x = xy[0] - parentXY[0];
- this._y = xy[1] - parentXY[1];
- this.set("transform", this.get("transform"));
- },
-
- /**
- * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
- *
- * @method contains
- * @param {SVGShape | HTMLElement} needle The possible node or descendent
- * @return Boolean Whether or not this shape is the needle or its ancestor.
- */
- contains: function(needle)
- {
- var node = needle instanceof Y.Node ? needle._node : needle;
- return node === this.node;
- },
-
- /**
- * Compares nodes to determine if they match.
- * Node instances can be compared to each other and/or HTMLElements.
- * @method compareTo
- * @param {HTMLElement | Node} refNode The reference node to compare to the node.
- * @return {Boolean} True if the nodes match, false if they do not.
- */
- compareTo: function(refNode) {
- var node = this.node;
-
- return node === refNode;
- },
-
- /**
- * Test if the supplied node matches the supplied selector.
- *
- * @method test
- * @param {String} selector The CSS selector to test against.
- * @return Boolean Wheter or not the shape matches the selector.
- */
- test: function(selector)
- {
- return Y.Selector.test(this.node, selector);
- },
-
- /**
- * Value function for fill attribute
- *
- * @private
- * @method _getDefaultFill
- * @return Object
- */
- _getDefaultFill: function() {
- return {
- type: "solid",
- opacity: 1,
- cx: 0.5,
- cy: 0.5,
- fx: 0.5,
- fy: 0.5,
- r: 0.5
- };
- },
-
- /**
- * Value function for stroke attribute
- *
- * @private
- * @method _getDefaultStroke
- * @return Object
- */
- _getDefaultStroke: function()
- {
- return {
- weight: 1,
- dashstyle: "none",
- color: "#000",
- opacity: 1.0
- };
- },
-
- /**
- * Creates the dom node for the shape.
- *
- * @method createNode
- * @return HTMLElement
- * @private
- */
- createNode: function()
- {
- var host = this,
- node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + this._type),
- id = host.get("id"),
- name = host.name,
- concat = host._camelCaseConcat,
- pointerEvents = host.get("pointerEvents");
- host.node = node;
- host.addClass(
- _getClassName(SHAPE) +
- " " +
- _getClassName(concat(IMPLEMENTATION, SHAPE)) +
- " " +
- _getClassName(name) +
- " " +
- _getClassName(concat(IMPLEMENTATION, name))
- );
- if(id)
- {
- node.setAttribute("id", id);
- }
- if(pointerEvents)
- {
- node.setAttribute("pointer-events", pointerEvents);
- }
- if(!host.get("visible"))
- {
- Y.DOM.setStyle(node, "visibility", "hidden");
- }
- },
-
-
- /**
- * Overrides default `on` method. Checks to see if its a dom interaction event. If so,
- * return an event attached to the `node` element. If not, return the normal functionality.
- *
- * @method on
- * @param {String} type event type
- * @param {Object} callback function
- * @private
- */
- on: function(type, fn)
- {
- if(Y.Node.DOM_EVENTS[type])
- {
- return Y.on(type, fn, "#" + this.get("id"));
- }
- return Y.on.apply(this, arguments);
- },
-
- /**
- * Adds a stroke to the shape node.
- *
- * @method _strokeChangeHandler
- * @private
- */
- _strokeChangeHandler: function()
- {
- var node = this.node,
- stroke = this.get("stroke"),
- strokeOpacity,
- dashstyle,
- dash,
- linejoin;
- if(stroke && stroke.weight && stroke.weight > 0)
- {
- linejoin = stroke.linejoin || "round";
- strokeOpacity = parseFloat(stroke.opacity);
- dashstyle = stroke.dashstyle || "none";
- dash = Y_LANG.isArray(dashstyle) ? dashstyle.toString() : dashstyle;
- stroke.color = stroke.color || "#000000";
- stroke.weight = stroke.weight || 1;
- stroke.opacity = Y_LANG.isNumber(strokeOpacity) ? strokeOpacity : 1;
- stroke.linecap = stroke.linecap || "butt";
- node.setAttribute("stroke-dasharray", dash);
- node.setAttribute("stroke", stroke.color);
- node.setAttribute("stroke-linecap", stroke.linecap);
- node.setAttribute("stroke-width", stroke.weight);
- node.setAttribute("stroke-opacity", stroke.opacity);
- if(linejoin === "round" || linejoin === "bevel")
- {
- node.setAttribute("stroke-linejoin", linejoin);
- }
- else
- {
- linejoin = parseInt(linejoin, 10);
- if(Y_LANG.isNumber(linejoin))
- {
- node.setAttribute("stroke-miterlimit", Math.max(linejoin, 1));
- node.setAttribute("stroke-linejoin", "miter");
- }
- }
- }
- else
- {
- node.setAttribute("stroke", "none");
- }
- },
-
- /**
- * Adds a fill to the shape node.
- *
- * @method _fillChangeHandler
- * @private
- */
- _fillChangeHandler: function()
- {
- var node = this.node,
- fill = this.get("fill"),
- fillOpacity,
- type;
- if(fill)
- {
- type = fill.type;
- if(type === "linear" || type === "radial")
- {
- this._setGradientFill(fill);
- node.setAttribute("fill", "url(#grad" + this.get("id") + ")");
- }
- else if(!fill.color)
- {
- node.setAttribute("fill", "none");
- }
- else
- {
- fillOpacity = parseFloat(fill.opacity);
- fillOpacity = Y_LANG.isNumber(fillOpacity) ? fillOpacity : 1;
- node.setAttribute("fill", fill.color);
- node.setAttribute("fill-opacity", fillOpacity);
- }
- }
- else
- {
- node.setAttribute("fill", "none");
- }
- },
-
- /**
- * Creates a gradient fill
- *
- * @method _setGradientFill
- * @param {String} type gradient type
- * @private
- */
- _setGradientFill: function(fill) {
- var offset,
- opacity,
- color,
- stopNode,
- newStop,
- isNumber = Y_LANG.isNumber,
- graphic = this._graphic,
- type = fill.type,
- gradientNode = graphic.getGradientNode("grad" + this.get("id"), type),
- stops = fill.stops,
- w = this.get("width"),
- h = this.get("height"),
- rotation = fill.rotation || 0,
- radCon = Math.PI/180,
- tanRadians = parseFloat(parseFloat(Math.tan(rotation * radCon)).toFixed(8)),
- i,
- len,
- def,
- stop,
- x1 = "0%",
- x2 = "100%",
- y1 = "0%",
- y2 = "0%",
- cx = fill.cx,
- cy = fill.cy,
- fx = fill.fx,
- fy = fill.fy,
- r = fill.r,
- stopNodes = [];
- if(type === "linear")
- {
- cx = w/2;
- cy = h/2;
- if(Math.abs(tanRadians) * w/2 >= h/2)
- {
- if(rotation < 180)
- {
- y1 = 0;
- y2 = h;
- }
- else
- {
- y1 = h;
- y2 = 0;
- }
- x1 = cx - ((cy - y1)/tanRadians);
- x2 = cx - ((cy - y2)/tanRadians);
- }
- else
- {
- if(rotation > 90 && rotation < 270)
- {
- x1 = w;
- x2 = 0;
- }
- else
- {
- x1 = 0;
- x2 = w;
- }
- y1 = ((tanRadians * (cx - x1)) - cy) * -1;
- y2 = ((tanRadians * (cx - x2)) - cy) * -1;
- }
-
- x1 = Math.round(100 * x1/w);
- x2 = Math.round(100 * x2/w);
- y1 = Math.round(100 * y1/h);
- y2 = Math.round(100 * y2/h);
-
- //Set default value if not valid
- x1 = isNumber(x1) ? x1 : 0;
- x2 = isNumber(x2) ? x2 : 100;
- y1 = isNumber(y1) ? y1 : 0;
- y2 = isNumber(y2) ? y2 : 0;
-
- gradientNode.setAttribute("spreadMethod", "pad");
- gradientNode.setAttribute("width", w);
- gradientNode.setAttribute("height", h);
- gradientNode.setAttribute("x1", x1 + "%");
- gradientNode.setAttribute("x2", x2 + "%");
- gradientNode.setAttribute("y1", y1 + "%");
- gradientNode.setAttribute("y2", y2 + "%");
- }
- else
- {
- gradientNode.setAttribute("cx", (cx * 100) + "%");
- gradientNode.setAttribute("cy", (cy * 100) + "%");
- gradientNode.setAttribute("fx", (fx * 100) + "%");
- gradientNode.setAttribute("fy", (fy * 100) + "%");
- gradientNode.setAttribute("r", (r * 100) + "%");
- }
-
- len = stops.length;
- def = 0;
- for(i = 0; i < len; ++i)
- {
- if(this._stops && this._stops.length > 0)
- {
- stopNode = this._stops.shift();
- newStop = false;
- }
- else
- {
- stopNode = graphic._createGraphicNode("stop");
- newStop = true;
- }
- stop = stops[i];
- opacity = stop.opacity;
- color = stop.color;
- offset = stop.offset || i/(len - 1);
- offset = Math.round(offset * 100) + "%";
- opacity = isNumber(opacity) ? opacity : 1;
- opacity = Math.max(0, Math.min(1, opacity));
- def = (i + 1) / len;
- stopNode.setAttribute("offset", offset);
- stopNode.setAttribute("stop-color", color);
- stopNode.setAttribute("stop-opacity", opacity);
- if(newStop)
- {
- gradientNode.appendChild(stopNode);
- }
- stopNodes.push(stopNode);
- }
- while(this._stops && this._stops.length > 0)
- {
- gradientNode.removeChild(this._stops.shift());
- }
- this._stops = stopNodes;
- },
-
- _stops: null,
-
- /**
- * Sets the value of an attribute.
- *
- * @method set
- * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
- * be passed in to set multiple attributes at once.
- * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
- * the name param.
- */
- set: function()
- {
- var host = this;
- AttributeLite.prototype.set.apply(host, arguments);
- if(host.initialized)
- {
- host._updateHandler();
- }
- },
-
- /**
- * Specifies a 2d translation.
- *
- * @method translate
- * @param {Number} x The value to transate on the x-axis.
- * @param {Number} y The value to translate on the y-axis.
- */
- translate: function()
- {
- this._addTransform("translate", arguments);
- },
-
- /**
- * Translates the shape along the x-axis. When translating x and y coordinates,
- * use the `translate` method.
- *
- * @method translateX
- * @param {Number} x The value to translate.
- */
- translateX: function()
- {
- this._addTransform("translateX", arguments);
- },
-
- /**
- * Translates the shape along the y-axis. When translating x and y coordinates,
- * use the `translate` method.
- *
- * @method translateY
- * @param {Number} y The value to translate.
- */
- translateY: function()
- {
- this._addTransform("translateY", arguments);
- },
-
- /**
- * Skews the shape around the x-axis and y-axis.
- *
- * @method skew
- * @param {Number} x The value to skew on the x-axis.
- * @param {Number} y The value to skew on the y-axis.
- */
- skew: function()
- {
- this._addTransform("skew", arguments);
- },
-
- /**
- * Skews the shape around the x-axis.
- *
- * @method skewX
- * @param {Number} x x-coordinate
- */
- skewX: function()
- {
- this._addTransform("skewX", arguments);
- },
-
- /**
- * Skews the shape around the y-axis.
- *
- * @method skewY
- * @param {Number} y y-coordinate
- */
- skewY: function()
- {
- this._addTransform("skewY", arguments);
- },
-
- /**
- * Rotates the shape clockwise around it transformOrigin.
- *
- * @method rotate
- * @param {Number} deg The degree of the rotation.
- */
- rotate: function()
- {
- this._addTransform("rotate", arguments);
- },
-
- /**
- * Specifies a 2d scaling operation.
- *
- * @method scale
- * @param {Number} val
- */
- scale: function()
- {
- this._addTransform("scale", arguments);
- },
-
- /**
- * Adds a transform to the shape.
- *
- * @method _addTransform
- * @param {String} type The transform being applied.
- * @param {Array} args The arguments for the transform.
- * @private
- */
- _addTransform: function(type, args)
- {
- args = Y.Array(args);
- this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");
- args.unshift(type);
- this._transforms.push(args);
- if(this.initialized)
- {
- this._updateTransform();
- }
- },
-
- /**
- * Applies all transforms.
- *
- * @method _updateTransform
- * @private
- */
- _updateTransform: function()
- {
- var isPath = this._type === "path",
- node = this.node,
- key,
- transform,
- transformOrigin,
- x,
- y,
- tx,
- ty,
- matrix = this.matrix,
- normalizedMatrix = this._normalizedMatrix,
- i,
- len = this._transforms.length;
-
- if(isPath || (this._transforms && this._transforms.length > 0))
- {
- x = this._x;
- y = this._y;
- transformOrigin = this.get("transformOrigin");
- tx = x + (transformOrigin[0] * this.get("width"));
- ty = y + (transformOrigin[1] * this.get("height"));
- //need to use translate for x/y coords
- if(isPath)
- {
- //adjust origin for custom shapes
- if(!(this instanceof Y.SVGPath))
- {
- tx = this._left + (transformOrigin[0] * this.get("width"));
- ty = this._top + (transformOrigin[1] * this.get("height"));
- }
- normalizedMatrix.init({dx: x + this._left, dy: y + this._top});
- }
- normalizedMatrix.translate(tx, ty);
- for(i = 0; i < len; ++i)
- {
- key = this._transforms[i].shift();
- if(key)
- {
- normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]);
- matrix[key].apply(matrix, this._transforms[i]);
- }
- if(isPath)
- {
- this._transforms[i].unshift(key);
- }
- }
- normalizedMatrix.translate(-tx, -ty);
- transform = "matrix(" + normalizedMatrix.a + "," +
- normalizedMatrix.b + "," +
- normalizedMatrix.c + "," +
- normalizedMatrix.d + "," +
- normalizedMatrix.dx + "," +
- normalizedMatrix.dy + ")";
- }
- this._graphic.addToRedrawQueue(this);
- if(transform)
- {
- node.setAttribute("transform", transform);
- }
- if(!isPath)
- {
- this._transforms = [];
- }
- },
-
- /**
- * Draws the shape.
- *
- * @method _draw
- * @private
- */
- _draw: function()
- {
- var node = this.node;
- node.setAttribute("width", this.get("width"));
- node.setAttribute("height", this.get("height"));
- node.setAttribute("x", this._x);
- node.setAttribute("y", this._y);
- node.style.left = this._x + "px";
- node.style.top = this._y + "px";
- this._fillChangeHandler();
- this._strokeChangeHandler();
- this._updateTransform();
- },
-
- /**
- * Updates `Shape` based on attribute changes.
- *
- * @method _updateHandler
- * @private
- */
- _updateHandler: function()
- {
- this._draw();
- },
-
- /**
- * Storage for the transform attribute.
- *
- * @property _transform
- * @type String
- * @private
- */
- _transform: "",
-
- /**
- * Returns the bounds for a shape.
- *
- * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
- * The calculated bounding box is used by the graphic instance to calculate its viewBox.
- *
- * @method getBounds
- * @return Object
- */
- getBounds: function()
- {
- var type = this._type,
- stroke = this.get("stroke"),
- w = this.get("width"),
- h = this.get("height"),
- x = type === "path" ? 0 : this._x,
- y = type === "path" ? 0 : this._y,
- wt = 0;
- if(type !== "path")
- {
- if(stroke && stroke.weight)
- {
- wt = stroke.weight;
- }
- w = (x + w + wt) - (x - wt);
- h = (y + h + wt) - (y - wt);
- x -= wt;
- y -= wt;
- }
- return this._normalizedMatrix.getContentRect(w, h, x, y);
- },
-
- /**
- * Places the shape above all other shapes.
- *
- * @method toFront
- */
- toFront: function()
- {
- var graphic = this.get("graphic");
- if(graphic)
- {
- graphic._toFront(this);
- }
- },
-
- /**
- * Places the shape underneath all other shapes.
- *
- * @method toFront
- */
- toBack: function()
- {
- var graphic = this.get("graphic");
- if(graphic)
- {
- graphic._toBack(this);
- }
- },
-
- /**
- * Parses path data string and call mapped methods.
- *
- * @method _parsePathData
- * @param {String} val The path data
- * @private
- */
- _parsePathData: function(val)
- {
- var method,
- methodSymbol,
- args,
- commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),
- i,
- len,
- str,
- symbolToMethod = this._pathSymbolToMethod;
- if(commandArray)
- {
- this.clear();
- len = commandArray.length || 0;
- for(i = 0; i < len; i = i + 1)
- {
- str = commandArray[i];
- methodSymbol = str.substr(0, 1);
- args = str.substr(1).match(SPLITARGSPATTERN);
- method = symbolToMethod[methodSymbol];
- if(method)
- {
- if(args)
- {
- this[method].apply(this, args);
- }
- else
- {
- this[method].apply(this);
- }
- }
- }
- this.end();
- }
- },
-
- /**
- * Destroys the shape instance.
- *
- * @method destroy
- */
- destroy: function()
- {
- var graphic = this.get("graphic");
- if(graphic)
- {
- graphic.removeShape(this);
- }
- else
- {
- this._destroy();
- }
- },
-
- /**
- * Implementation for shape destruction
- *
- * @method destroy
- * @protected
- */
- _destroy: function()
- {
- if(this.node)
- {
- Y.Event.purgeElement(this.node, true);
- if(this.node.parentNode)
- {
- this.node.parentNode.removeChild(this.node);
- }
- this.node = null;
- }
- }
- }, Y.SVGDrawing.prototype));
-
- SVGShape.ATTRS = {
- /**
- * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
- * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
- *
- * @config transformOrigin
- * @type Array
- */
- transformOrigin: {
- valueFn: function()
- {
- return [0.5, 0.5];
- }
- },
-
- /**
- * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
- *
- * <dl>
- * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
- * <dt>translate</dt><dd>Specifies a 2d translation.</dd>
- * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
- * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
- * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
- * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
- * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
- * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
- * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
- * </dl>
- * </p>
- * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
- * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
- * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
- var myRect = new Y.Rect({
- type:"rect",
- width: 50,
- height: 40,
- transform: "rotate(45)"
- };
- * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
-
- myRect.set("transform", "translate(40, 50) rotate(45)");
- * @config transform
- * @type String
- */
- transform: {
- setter: function(val)
- {
- this.matrix.init();
- this._normalizedMatrix.init();
- this._transforms = this.matrix.getTransformArray(val);
- this._transform = val;
- return val;
- },
-
- getter: function()
- {
- return this._transform;
- }
- },
-
- /**
- * Unique id for class instance.
- *
- * @config id
- * @type String
- */
- id: {
- valueFn: function()
- {
- return Y.guid();
- },
-
- setter: function(val)
- {
- var node = this.node;
- if(node)
- {
- node.setAttribute("id", val);
- }
- return val;
- }
- },
-
- /**
- * Indicates the x position of shape.
- *
- * @config x
- * @type Number
- */
- x: {
- getter: function()
- {
- return this._x;
- },
-
- setter: function(val)
- {
- var transform = this.get("transform");
- this._x = val;
- if(transform)
- {
- this.set("transform", transform);
- }
- }
- },
-
- /**
- * Indicates the y position of shape.
- *
- * @config y
- * @type Number
- */
- y: {
- getter: function()
- {
- return this._y;
- },
-
- setter: function(val)
- {
- var transform = this.get("transform");
- this._y = val;
- if(transform)
- {
- this.set("transform", transform);
- }
- }
- },
-
- /**
- * Indicates the width of the shape
- *
- * @config width
- * @type Number
- */
- width: {
- value: 0
- },
-
- /**
- * Indicates the height of the shape
- *
- * @config height
- * @type Number
- */
- height: {
- value: 0
- },
-
- /**
- * Indicates whether the shape is visible.
- *
- * @config visible
- * @type Boolean
- */
- visible: {
- value: true,
-
- setter: function(val){
- var visibility = val ? "visible" : "hidden";
- if(this.node)
- {
- this.node.style.visibility = visibility;
- }
- return val;
- }
- },
-
- /**
- * Contains information about the fill of the shape.
- * <dl>
- * <dt>color</dt><dd>The color of the fill.</dd>
- * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
- * <dt>type</dt><dd>Type of fill.
- * <dl>
- * <dt>solid</dt><dd>Solid single color fill. (default)</dd>
- * <dt>linear</dt><dd>Linear gradient fill.</dd>
- * <dt>radial</dt><dd>Radial gradient fill.</dd>
- * </dl>
- * </dd>
- * </dl>
- * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
- * <dl>
- * <dt>stops</dt><dd>An array of objects containing the following properties:
- * <dl>
- * <dt>color</dt><dd>The color of the stop.</dd>
- * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
- * Note: No effect for IE 6 - 8</dd>
- * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
- * </dl>
- * </dd>
- * <p>Linear gradients also have the following property:</p>
- * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
- * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
- * <p>Radial gradients have the following additional properties:</p>
- * <dt>r</dt><dd>Radius of the gradient circle.</dd>
- * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
- * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
- * <dt>cx</dt><dd>
- * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
- * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
- * `VMLShape` classes which are used on Android or IE 6 - 8.</p>
- * </dd>
- * <dt>cy</dt><dd>
- * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
- * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
- * classes which are used on Android or IE 6 - 8.</p>
- * </dd>
- * </dl>
- *
- * @config fill
- * @type Object
- */
- fill: {
- valueFn: "_getDefaultFill",
-
- setter: function(val)
- {
- var fill,
- tmpl = this.get("fill") || this._getDefaultFill();
- fill = (val) ? Y.merge(tmpl, val) : null;
- if(fill && fill.color)
- {
- if(fill.color === undefined || fill.color === "none")
- {
- fill.color = null;
- }
- }
- return fill;
- }
- },
-
- /**
- * Contains information about the stroke of the shape.
- * <dl>
- * <dt>color</dt><dd>The color of the stroke.</dd>
- * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
- * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
- * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
- * to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
- * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
- * <dl>
- * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
- * <dt>square</dt><dd>Specifies a sqare linecap.</dd>
- * <dt>round</dt><dd>Specifies a round linecap.</dd>
- * </dl>
- * </dd>
- * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
- * <dl>
- * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
- * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
- * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
- * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
- * </dl>
- * </dd>
- * </dl>
- *
- * @config stroke
- * @type Object
- */
- stroke: {
- valueFn: "_getDefaultStroke",
-
- setter: function(val)
- {
- var tmpl = this.get("stroke") || this._getDefaultStroke(),
- wt;
- if(val && val.hasOwnProperty("weight"))
- {
- wt = parseInt(val.weight, 10);
- if(!isNaN(wt))
- {
- val.weight = wt;
- }
- }
- return (val) ? Y.merge(tmpl, val) : null;
- }
- },
-
- // Only implemented in SVG
- // Determines whether the instance will receive mouse events.
- //
- // @config pointerEvents
- // @type string
- //
- pointerEvents: {
- valueFn: function()
- {
- var val = "visiblePainted",
- node = this.node;
- if(node)
- {
- node.setAttribute("pointer-events", val);
- }
- return val;
- },
-
- setter: function(val)
- {
- var node = this.node;
- if(node)
- {
- node.setAttribute("pointer-events", val);
- }
- return val;
- }
- },
-
- /**
- * Dom node for the shape.
- *
- * @config node
- * @type HTMLElement
- * @readOnly
- */
- node: {
- readOnly: true,
-
- getter: function()
- {
- return this.node;
- }
- },
-
- /**
- * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
- * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
- * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
- * malicious code is included in that content.
- *
- * @config data
- * @type String
- */
- data: {
- setter: function(val)
- {
- if(this.get("node"))
- {
- this._parsePathData(val);
- }
- return val;
- }
- },
-
- /**
- * Reference to the parent graphic instance
- *
- * @config graphic
- * @type SVGGraphic
- * @readOnly
- */
- graphic: {
- readOnly: true,
-
- getter: function()
- {
- return this._graphic;
- }
- }
- };
- Y.SVGShape = SVGShape;
-
-
-